Re: BIG AI problem in Proportion games with "classical" movement :( :(
oleg, I can not quite confirm your observations. In my 65 year simulation, I have turned AI ministers to on, animate ship movement to on and I can see the AI transporters cycling without problems. The "cannot load any more cargo" indeed comes up, but just with some of the transporters which are filled with SATELLITES ! E.g. Nostropholo, they seem to put everylittle thing into sat production, home planet has more than 800 sats in stock, 100 in orbit. 3 Transporters stuck in homeplanets orbit because each of them contains 1 sat, 80kt/1008kt. The other transporters without sats in cargo do their jobs.
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