
March 13th, 2003, 05:49 PM
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First Lieutenant
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Join Date: Mar 2001
Location: Bordesholm, Germany
Posts: 781
Thanks: 6
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Re: BIG AI problem in Proportion games with "classical" movement :( :(
Quote:
Originally posted by oleg:
Oh, sorry, I just noticed you suggest to change population mass even more ! Somehow I think it is not related to population mass. I am curios, did anybody noticed this problem in unmoded SE ????
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I'm curious now also and I am about to do some testing about the issue tonight.
What I was talking about is (impossible at the moment), change pop mass back to 1kT (if it does not have the same problems or probably just a postpone of problems) and instead of this:
Let the planets start with 2,000,000 (medium) and multiply the pop modifiers by 1000. But this is hardcoded AFAIK, so it would be more a kind of requested feature.
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