 
			
				March 13th, 2003, 08:17 PM
			
			
			
		  
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				First Lieutenant 
				
				
				
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					Join Date: Mar 2001 
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				Re: BIG  AI problem in Proportion games with "classical" movement :( :(
			 
             
			
		
		
		
		
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				Originally posted by oleg: 
No it is not hardcoded. Population level is in planetsize.txt, pop. modifiers and mass in settings.txt. If it was hardcoded, proportions would be impossible     
			
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 Right, the only thing I was not sure about is the planetsize thing. I have done some tests with the original files: 
1) I have not seen the AI problems with transports, well not yet. I have performed a quick AIcampaign test and saw the issue immediately "cannot load cargo..." and the transporters stuck in orbit 
2) I have tested my idea below with 2,000,000 population at medium planets, original pop mass, pop modifier of settings.txt multiplied by 1,000. It works ! Even with the biggest number of the original settings.txt: 
 
Pop Modifier 12 Population Amount                                     := 2000000000 
Pop Modifier 12 Production Modifier Percent                           := 200 
Pop Modifier 12 SY Rate Modifier Percent                              := 200 
 
Is there anything I have missed about it? Why has PvK not used this way instead of setting the pop mass to 1,000kT? Maybe a max. number problem with sphere worlds? 
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
				 
			
			
			
			
            
			
			
				
			
			
			
		 
		
	
	
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