
March 13th, 2003, 09:27 PM
|
 |
Lieutenant General
|
|
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: BIG AI problem in Proportion games with "classical" movement :( :(
Quote:
Originally posted by PsychoTechFreak:
quote: Originally posted by oleg:
No it is not hardcoded. Population level is in planetsize.txt, pop. modifiers and mass in settings.txt. If it was hardcoded, proportions would be impossible
|
Right, the only thing I was not sure about is the planetsize thing. I have done some tests with the original files:
1) I have not seen the AI problems with transports, well not yet. I have performed a quick AIcampaign test and saw the issue immediately "cannot load cargo..." and the transporters stuck in orbit
2) I have tested my idea below with 2,000,000 population at medium planets, original pop mass, pop modifier of settings.txt multiplied by 1,000. It works ! Even with the biggest number of the original settings.txt:
Pop Modifier 12 Population Amount := 2000000000
Pop Modifier 12 Production Modifier Percent := 200
Pop Modifier 12 SY Rate Modifier Percent := 200
Is there anything I have missed about it? Why has PvK not used this way instead of setting the pop mass to 1,000kT? Maybe a max. number problem with sphere worlds? Thanks ! You see, it is a BIG problem for AI. One reason PvK used current Proportion' settings is because this f... problem was not known. He wants population to be a special cargo, which requires special components, like starliner modules. Ans I totally agree with him. If only SE was not SO buggy even two years after release... 
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
|