
March 13th, 2003, 09:49 PM
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First Lieutenant
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Join Date: Mar 2001
Location: Bordesholm, Germany
Posts: 781
Thanks: 6
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Re: BIG AI problem in Proportion games with "classical" movement :( :(
Quote:
Originally posted by oleg:
He wants population to be a special cargo, which requires special components, like starliner modules. Ans I totally agree with him.
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Small mistake of mine, it would be everything times 200 not 1,000.
But I still not get the point about starliners and such. What's the difference? You would have to carry 200 pop units instead of 1. This can be handled with starliners also and if you take every pop modifier x 200, and change things like clone centers accordingly it would make no difference to the current gameplay.
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