Re: Proposed \'Quick Fix\' for some Combat \'Anomalies\'
Perhaps stopping all movement would be too drastic but adding movement penalties for firing would help. Perhaps some weapons like missles would have more penalties then others or the penalties should be moddable including 0 delay for all weapons if you want. A solution that is modifiable would be much better than a hard coded drastic change that some would like and some dislike. I personally would not mind a movement penalty for firing especially if you could move your full range then fire as an option. That would stop a lot of the move, fire, then move again strategies but would still allow full movement and firing. Otherwise someone would design a ship with high shields and/or armor and just not fire a few rounds to "catch up" with a faster but firing opponent.
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