
March 15th, 2003, 02:39 AM
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First Lieutenant
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Join Date: Mar 2001
Location: Bordesholm, Germany
Posts: 781
Thanks: 6
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Re: BIG AI problem in Proportion games with "classical" movement :( :(
Quote:
Originally posted by oleg:
Do NOT change "population growth check" ! It should stay the same as in normal Proportions. Not sure about other parameters. Ans do not forget to change Replicant centers in facility.txt or they will become a joke !
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Sure, every population modifying file entry needs to be tweaked (unless it does not calculates percentage-wise).
To change pop growth check I would need 0.1 % steps anyway. If 1 pop unit is multiplied by 200 it just would better reflect the "real" population development (if SE4.exe computes 3 decimal places?), I think. But most likely I will not change pop growth check.
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