Re: Proposed \'Quick Fix\' for some Combat \'Anomalies\'
Tomgs:
Thats exactly why I posted that suggestion. IMO, its the best solution. A movement point penalty for firing based on the hull (and modifiable) would make everyone happy. Some could use it make smaller ships more viable. Some could use it to completely alleviate the hit and runs and 'missile dance'. Folks like BB who dont like it all could simply set the penalties to 0 and be none the worse for it.
Hopefully other ideas will come along that clear up some of these problems, but until then, I'd like to see a quick fix implemented. Anyone else have any further thoughts on this? I'd like to reach a reasonable consensus before Emailing MM. Bill? Would a configurable option work for you too?
Talenn
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