Re: BIG AI problem in Proportion games with "classical" movement :( :(
BTW, I asked oleg to do a test Last week of just increasing population capacities and effects by 10, and he said this seemed to work ok. 10 has the advantage over 200 that it keeps the numbers reasonable if read literally (that is, 40 billion is a reasonable homeworld population limit - 800 billion seems kind of extreme, as does 2 billion to get normal colony production).
I don't remember if oleg said this (x10) was solving this particular AI bug or not, though. oleg?
PvK
|