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Old March 14th, 2003, 09:11 PM
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Default Re: BIG AI problem in Proportion games with "classical" movement :( :(

Quote:
Originally posted by PsychoTechFreak:
Setup is finally done, first investigations:
No AI transport problems so far, but it could be that it just occurs less often. Probably it is even a kind of calculation/rounding problem with the cargo values . The unmodded game has always round numbers from 150/200/250 components, this is different from proportions (e.g. 1004kT).

Cosmetic problem with this setup:
The population bar next to the planet is calculated by the old numbers, I mean 1000M/400B displays a full population bar.

Possible issue:
How does the AI really handle this, I mean, does it "consider" things like a 3750M/400B planet could be filled, don't send more transports and such.
Need some more experience with this setup. If somebody has got any ideas how to check the possible issues with any modifications to accelerate it - post it, please.
The bar becomes "half full" when planet has 200 population units. "Full" bar indicates 1000 population units. AI minister ships population untill planet has 500 population units then goes to another planet. Population mass or planet capacity are irrelevant.

It would be nice if you find the highest population mass after which AI becomes stagnant. Really helpfull !
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