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Old March 6th, 2003, 07:11 PM
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Default Re: New PBW Game: A Few Good Worlds

Here is a summary of my mod:

Bigger hulls are easier to hit, progressively: Battle Cruisers, Battleship, Dreadnaught.

Weapon Mount Efficiency scalled down.

Talisman is treated as low value armor.

Advanced Traits repriced with cumulative Version of propulsion and hardy industrialist.

PPBs take more supply.

PPBs, Null Space, Adv Mil Sci have increased Research costs.

Construction limits of Radioatives and Organics have been halved (except for Organic Shipyard Facilities -- New Fac)

Small DUCs are much less powerful.

No Minefields.

Armor Research cost increased.

Crystalline Weapon Research cost decreased (you need high levels before it is worth using these things).

Crew Quarters and Bridge components cost Organics.

Troops and Boarding Parties cost organics.

Base Ship Hulls increase more in cost to compensate that the engines must be bigger (alternative to using the number of engines per movement point property).

Carriers require Ship Construction 3,5,7 as well as Fighters 1, 4, 5.

Light Carriers have a hull size of 780 KTs (No Heavy Mount!)
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