View Single Post
  #2  
Old March 16th, 2003, 06:26 AM
LGM's Avatar

LGM LGM is offline
Sergeant
 
Join Date: Apr 2001
Location: Minneapolis, MN, USA
Posts: 222
Thanks: 0
Thanked 0 Times in 0 Posts
LGM is on a distinguished road
Default Re: New PBW Game: A Few Good Worlds

More details on my Mod. I hope to start the game the First week of April. If you join, I suggest you test your race for 20 turns. There are some differences:

Facility.txt:
  • Added Organic costs to the fillowing types that used to cost none: Mineral Miners, Organics Farms, Radioactive Extraction, Research, Intelligence, Space Ports, Resupply Depot, Mineral Resource Storage, Organic Resource Storage, Radioactive Resource Storage, Cargo, Radioactives Colliers, Ship and Fleet Training Facilities, Shipyards.
  • Increased Organic Costs of Temporal Shipyards by 8000KT.
  • Decreased Construction Rates for Radioactives and Organics for Shipyards and Temporal Shipyards by 1000 KT.
  • Added Organic Space Yard Facilities that do not have halved Organic production. Because of their radically different design, upgrading from standard shipyards will not work.
Components.txt:
  • Added Organic Costs to Crew Quarters, Space Shipyards, Figher Cockpits, Boarding Parties,
  • -500 KT to the Construction Rates for Organic and Radioctives on Space Yards.
  • Added Mini Cargo Bay I component which is 5 KT and stores 30 KT. This item will not display if Obsolete items are hidden.
  • Added Mini Supply Storage I which is 5 KT and stores 100 untis of supply. Added 1 kT worth of Cargo space to supply components so that they count as Cargo components on Freighters, allowing those hulls to build supply ships.
  • Removed Mine Layers and Mine Sweepers from the game. Removed Mine Warheads.
  • Change the Quantum Reactor to act like a 500 supply generating Solar Collector. Decreased Mineral cost by 200 KT.
  • Increased the Supply usage of Phased Energy Weapons from 5 to 20.
  • Add Computer Tech requirements to Security Stations (assume those to be mechanical defense systems whereas you can use Boarding Parties to counter Boarding Parties for non mechanical ones).
  • Added a 10 KT Mini Depleted Uranium Cannon, to create Lightly armed ships or Minimally armed ships for Boarding or Assualting Planets. Turn on obsolete components to see this one.
  • Reduced the Damage of Depleted Uranium Cannons by 5 at each level. Significanly reduced the effectiveness of Small DUCs.
  • Reduced the size of Small Anti-Matter Torps from 10 to 8.
  • Changed the Talisman to take 10 KT of space, 20 KT of damage, Costs 200 Min, 800 Organics, and acts as Armor (takes damage before other components).
VehicleSize.txt:
  • Re-priced most hulls to include the factor that their engines would be bigger in proportion and made ships progressively easier to hit: +10 BC, +20 BS, +30 DN
  • Made Lighter Carriers 780 KT. +20% to hit, and requires Ship Con 3. Other Carriers change in a like fashion.
  • Adjusted Transport Costs. Fighers cost 50,100, 150 Radioactives.
  • Added Organic Cost to Troops.
  • Removed Mines.
Settings.txt:
  • Changed Planet Construction rates of Radioactives and Ognaics to be 1000 KT.
CompEnhancement.txt:
  • Change Weapon Mount Efficiencies to generally be 1.1, 1.2, and 1.3 instead of 1.33, 1.5, 1.67.
Cultures.txt:
  • Added minor bonuses to Neutral culture. No negatives.
RacialTraits.txt:
  • Revamped. Just create a race and you will see. Note areas that affect the same area are stackable (combinable).
TechArea.txt:
  • Ice Planet Colonization Base: 200,000
  • Gas Giant Colonization Base: 2,000,000
  • Removed Mines
  • Armor Base: 10K was 5 K.
  • Shields Base: 20K was 10K
  • Cloaking base: 50K was 40K
  • Scanners Base: 50K was 100K
  • Advanced Mil Sci Base: 50K was 5K.
  • Phased Energy Weapons Base: 20K was 5 K.
  • Ship Capture Base: 10K, was 5K.
  • Computer Combat Base: 20K was 5K.
  • Null Space Weapons Base: 20K, was 5K.
  • Crystalline Weapons Base 10K, was 20K (you need high levels before they are worth deploying)
  • Troop Weapons Base: 10K was 5K
  • Small Weapons Base 20K was 5K.
  • Stellar Harnessing Base 20K was 10K.
Reply With Quote