
March 7th, 2003, 10:55 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Thanked 12 Times in 10 Posts
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Re: Broken Intel?
That was only because there was no message received by either of us. Comm Mimics are supposed to give a "We Declare War" message to at least one party involved. But, that has absolutely nothing to do with it. I hated the intel system long before that game ever started. It was indeed pretty funny, and I only ever suspected some sort of bug, and there was a bug, cause we got no Messages about war declaration. We went from Partnership to War with 0 notification one turn.
A huge problem with intel is that there is no way to defend yourself at all if you have not researched Intelligence and made a lot of Intel facilities. This is implying that a HW, which has been in development for millennia, has absolutely no covert operations capabilities, which is absurd. Every planet that has life developed on it will be highly factionalizedm and these factions would have plenty of experience with Intelligence against each other (this exists on Earth). Some of that intelligence would be transferable to defense against alien covert ops. Of course, you can argue that having no defense is a result of poor strategic planning and all that, which is fine for large-scale defense. But, you should have the capability to defend yourself from minor intel attacks without having the Intelligence tech. You already get to perform Counter Intelligence I projects, afterall. Against everything else, you can at least make some defense without having a specific tech researched (even against Stellar Manipulations: attack and destroy their ship). But Intel is completely different than the rest of the game, and has no possibility of defense (except for the token intel you can get from Partners that generate Intel points, but that is a rare occurence to have that and no Intel of your own) without having the Intelligence tech.
Another huge problem is that if your intel attacks get through their defenses, they succeed, with no randomness as to effect or chance of success (other than possibly a random target). Well, except for PPP, but that has a hard-coded 50%, which does not even come close to compensating for the rest of the missions. Also, CI has no chance of failure if you have enough points in it. None of these (nor anything else) should have a 100% chance of success.
Quote:
Originally posted by 1FSTCAT:
I pulled a combined Intel attack combining 6 food poisonings, 2 Ship Converts, 2 Cargo Bombs and 2 Resource Thefts into one turn. He didn't like that. I think I made him mad. LOL.
There's nothing "wrong" with Intel, that I'm aware of. Most of the attacks are easy to avert, if you're prepared for them. I don't think he was.
Most players make the mistake of completely handicapping their Intel scores, in their race design. That doesn't help!
--Ed
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Actually, had I researched intel and made intel facilities before hand, your attacks would not have been as successful in getting through. CI is much easier to perform than intel attacks, because there are a lot of bonuses to it (built in 20% bonus, and the multipliers for the level of CI project). Going on the assumption that my score is 50%, that still gives me enough points to mount effective defense. 50% Cunning (assuming that is what I have in that game) is by no means a mistake.
[ March 07, 2003, 21:00: Message edited by: Imperator Fyron ]
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