Thread: Diplomacy Quirk
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Old February 3rd, 2001, 01:05 AM

Armageddon Armageddon is offline
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Default Diplomacy Quirk

I've noticed that interactions between AIs don't seem to take into account their special characteristics. In my current game, the first empire I met immediatly declared war on me, and has refused all attempts at peace despite having had its attitude towards me rise to receptive, thanks to several gifts. The second empire I met (The Texrak(sp?), herd animal aliens) is friendly enough, but immediatly starts to get angry whenever we have any treaties.

The strange thing is that the third empire I met, with whom I am now in a partnership, has been able to maintain trade allainces with the two other empires. If they were following the same characteristics with that empire that they were following with me, then they shouldn't have been able to do that, especially since I doubt my AI ally has been courting them in the same way I have, with small resource donations every turn.

There obviously could be other factors which are allowing my allies (The Phong) to be more successful than I in talks with these two empires, but it seems unlikely. I am playing a modifed Terran Empire with a Political Savy of 130%, so I should have a much higher advantage.

So what do y'all think? Are the AI characteristics only being used when dealing with humans, or have I missed something?

I am using Sundevil's mod BTW.



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--Armageddon
"Ernest Hemmingway once wrote, 'The world is a fine place, and worth fighting for.' I agree with the later."

Morgan Freeman
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--Armageddon
Ernest Hemmingway once wrote, 'The world is a fine place, and worth fighting for.' I agree with the later.
Morgan Freeman
Seven
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