Re: Another refugee from the MOO3 Cataclysm
With the comments about MOO3's macro-management, and SEIV's micro-management, I thought I'd point out something that I found working on AI's.
To help out in determining how AI's work, I've played games in which I left my race under complete AI control, but woould make changes to the AI files durring the game to adjust how they operated. Playing SEIV this way was a bit slow and awkward, due to having to quit the game and reload in order for the changes I made to take effect, but made for some very entertaining games. The experience I had playing SEIV in this way, was very similar to what appeared to be the goal of MOO3. This would be a neet option to include in SEV, and would help with making AI's at the same time.
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