Realistic view of ship construction
I thought about that yesterday, and I'm gonna try to explaim it briefly.
In SE IV, ship construction advances allow races to build bigger and bigger ships, which cost more and more ressources. I think it's not a realistic view.
If we had to built deep space ships now, they would be huge and slow. In the game it would be big ships, with high building cost and maintenance, and few components.
As space tech improve and miniaturization increase, ships would have a tendancy to decrease in size. So, high tech ships would be smaller and smaller, with as much components, more engines and speed and lower building and maintenance costs. Just the opposite of the game philosophy, in fact.
I don't know if a mod has been made following these rules. Perhaps it's more a component pb than a ship size issue (Components should be smaller and smaller as their tech level increase).
Well, that's all.
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