Re: Realistic view of ship construction
I believe that the game reflects this well. Even Escort size is big for us and that is only the first step in the game. Miniaturization is covered in next research area. Good example is propulsion. Some parts canīt be smaller(crew quarters). And even Hi-tech escort can beat a Low-tech battleship. Another thing is game progression. In 10 years you can advance from escots to dreadnoughts. Thatīs fast even compared to our frenetic technology progression. And progressing to new discoveries is slower with each step. Much more unrealistic is population growth.
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