Re: Carrier fleets --- Strategic combat?
As ever, you guys are great.
I haven't yet had an opportunity to try not making the carrier the leader of my fleet (the theory was this was the only way I could be sure my other ships would surround it), but I will try this.
However, I think you people may be right about PD weapons. I put a couple on my carriers to protect from incoming fighters/seekers --- seemed a sensible precaution. I wonder if, as you say, it's deciding to close in on the planet because of these, whereas colony ships etc. have nothing. What a bummer! Can we please have the AI not count PDs as offensive weapons? If it turns out it's this and not the formation that's the cause, can I put anything on for defence?
While I'm here, I'd like to ask about simulating combat:
1. If I want to simulate *fleet* combat, I found I had to create a fleet from scratch (the "Fleets" button showed me my fleets but didn't let me select them for the simulator), and couldn't set its strategy and leader, so I couldn't test Jubala's theory. Is this true?
2. If I wanted to practice against a planet, I could only seem to pick my own planets and they were friendly and couldn't be made to belong the opposition?
TIA.
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