Re: Enemy movement (turn-based)
Yes, yes, a thousand times yes. I was going to post something on this as well. In most other games like this you can see the enemy ship movements when they are within your sensor range. I had a dozen Phong ships pop into one of my systems and threaten my planets there. As I was hustling to intercept with a fleet 2 systems away, bam, they just vanished. I still don't know where they went.
I sure hope they add this as an option even if it does slow the enemy turns down. Worth it.
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The difference between genius and stupidity is that genius has its limits.
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