Re: Enemy movement (turn-based)
Then they should perhaps make the storms larger than one hex in size.
Logically, are you are telling me that if a massive fleet of ships enters your home system intending no good, you (with high technology at your disposal) are just going to lose track of where they all are within spitting distance of your homeworld? I don't think so. Maybe you see them enter a large storm and lose track of where they are in there, sure, I'll buy that. If the storm was, say, 6 hexes in size, then you could go poking around in there trying to locate them. Maybe they could evade you.
Now, perhaps this is one of those things people are used to from playing SE3, I don't know. As a newcomer to SE, I'm just having a little trouble with it.
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The difference between genius and stupidity is that genius has its limits.
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