Re: Imbalance: missiles v beams
As I have mentioned in another thread, I have enabled point defence at game start (but made subsequent researching a bit more expensive). This means that missiles (and fighters) have to be employed in mass to achieve results.
In order to make the AI more challenging, I have altered their DesignCreation files so that they have to include 2 PD per 100kT of ship and have decreased the space requirement for AI PD....
The AI opponents are much tougher to knock over......
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