
March 15th, 2003, 07:28 PM
|
 |
General
|
|
Join Date: Jan 2003
Location: Atlanta, GA
Posts: 3,499
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: POLL: PBW Games That Attract
Quote:
It is the Role Players that make the game interesting.
The interweaving of alliances and the consequences of actions and decisions made though out the game.
And a good Game Master to run the game is vital.
Players have to be vocal about what they like and do not like.
Players have to be conserderate and let the other players know when their going to be away. As these games are very long and stuff happens.
I wish their was a pool of replacement players who would take over empires for when people have to leave for a few weeks, and then give it back... It would really stengthen the PBW community a great deal...
All in all i would put RP up their in the top 4 spots.[/QB]
|
You make some interesting points. As pointed out earlier, I had not placed items on the poll that should have been. I was derelect in forgetting 0 points, for example. And considering all the RP games I see posted, remiss again.
NOW, I haven't read this entire forum, so perhaps a bit of "schooling" for some of our readers (me, for example)...just how does the insertion of RP make the game interesting? And how does one go about it during the game? Do people take a Star Trek empire and play it? Or do they choose a demeanor and live up to it? And, if one DOES play a Star Trek empire (for example), doesn't everyone know how they are going to act during the game? Klingons, for example. Does RP limit one to certain types of weaponry? Do alliances automatically have to occur as in the movies? Or is it just shipsets that complete the RP aspect?
I also agree strongly with being curteous. And a good game host. I have been thinking about a "boiler plate" description to be used on new games (that I would create). One to mention:
(1) Turn responses, missing turns, extending turns.
(2) Game tactics that would be considered "cheating", like "turtling", entering under alias names (*wonders if requiring "real" email addys instead of all these Hotmail and Yahoo addys would curb it some*) in order to play two empires, pre-arranged alliances, etc.
(3) Behavior, grievances, complaints, etc.
Oh well, just running my mouth...errr, fingers. 
__________________
ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
|