Re: AI colony ship design
I may be wrong here as I never use ministers, but I suspect that the real problem with the RM not working on colony ships is that the AI does not cancel orders once given.
The RM is probably ordering the ship to resupply, but until it completes it's first order it won't check for new orders.
If I am correct, a fix for this would require a code change. Perhaps canceling current orders when supply level reaches a certain threshold, like it does now when entering a system with enemies present.
Personally I think it would make sense for the colony coomponent to have supply capacity as well as cargo capacity. That would help them have a longer range, without sacrificing the extra cargo space. This could be done through the text files as well.
[This message has been edited by geoschmo (edited 06 February 2001).]
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