quote:
Originally posted by Baron Munchausen:
Researching the QR is very expensive, though. You'd probably do better to tell the AI to research Stellar Harnessing and put a solar panel on each colonizer. It can be available much earlier in the game.
I don't mod yet (you guys doing it are doing an awesome job!!), but I do agree with Baron M. I never research QR - just put Solar Collector III's on all long range ships. I never have to worry 'bout resupply problems except in the longest and "bloodiest" campaigns. Even in a long campaign, I may only have to wait 1 -2 turns to get my tanks full with my Capital Ships (and of course a supply tanker w/ 10 or so SC III's).
I would bet that even in an Ancient galaxy setup, the AI's colonizers would at least triple their range. Even when they do run out, as soon as they get to a system with a sun, they recharge and get moving again. I would think that would more than make up for reduced cargo capacity.