PBEM uses strategic combat, so there is no concern about both players having to be there for combat; it is run by the AI.
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since you don't have the other player pausing and unpausing combat all the time.
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That is why you have a configurable limit on the number of pauses per combat (including a no limit option as default, of course). The game could easily be set up to function in either method. All it needs is a few toggleable options. 
[ March 26, 2003, 23:55: Message edited by: Imperator Fyron ]