
March 20th, 2003, 12:59 PM
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Corporal
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Join Date: Feb 2001
Location: Vienna, Vienna, Austria
Posts: 170
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Re: Thoughts on future of Intel
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Klaus - in fact it is your letter to SE mailing list that inspired me for that thread.
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Glad that I could inspire you. My post was intended to make some suggestions and inspirings before Aaron is finalizing his game concepts for SEV.
"Individual Leaders" If you mean leaders like in MOO2, then I am also against this. (I did never like them really) I am just for a modified spy system with actual spies and not only abstract intel points. Of course the term "actual spies" could also be a spy ring of hundreds of individuals (if you dont like a single person)
Sabotage and Intel dividing. Maybe, but I think its difficult. In our days with human ethic values an intel spy is not so bad like a saboteur, but who knows what Aliens think about this evaluation. Maybe the Cue Cappa like Saboteurs more and hate all those intelligence gathering spies which sit only on their arses and the whole day read cue cappain newspapers?
IMO the complex of secret service should rather taken as one - for simplicity - and should not be divided, but if there are game concept reasons why it should be divided, I am for it.
PPP - yes this is crap. It should be replaced by better named and designed missions.
spy ships - good idea. A game system where I can assign certain special secret missions to spies and where it is necessary to lift them with special ships to enemy territory physically. I think its important that not all missions need physically lifting the spy to the enemy, because one can assume that certain missions require only the normal way with all those many tiny litte offmap freighters the game has already now. A further possiblity would be that hidden (in clouds and asteroids) spy ships are able to collect data about enemy planets and ships. I hope Aaron reads this thread.
bye
KlausD
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