Re: Thoughts on future of Intel
Many good ideas here. Might as well throw my 0.02 into the bucket.
I would like to see the mechanics underlying the game strengthened, so that certain types of intel work indirectly, for example:
If we had a system where ships track not only experience but loyalty and morale, then you might find that sometimes ships switch sides on their own under certain conditions. Then, rather than have an intel project which magically switches the ship's allegiance, you'd just have a project which attacks the ship's loyalty rating, or its morale in the hopes that you'd tip the balance in your favour
Similarly, planets should have a more realistic model for rebellion based on loyalty and morale, (with loyalty to each of the in-game empires tracked), with rebellions carrying a chance of joining another empire rather than becoming independent. Then rather than a PPP project which either switches control or doesn't, you'd attack that planet's morale, incite rioting and let the game's mechanics take care of the rest.
Throw in extra complications like troops that can fight a rebelling population and you'd have an beautifully organic and realistically unpredictable system.
A few more things: I've suggested this before as being related to population management and population movement (see my various rants about having populations move autonomously), but it's relevant to intel. I'd like to be able to set the freedom level I allow my citizens. you'd be able to choose between a variety of settings (maybe a percentage scale) between the following 2 extremes :
*Completely libertarian: foreign trade and research sharing flourish. Citizens are happy, but enemy intel/ sabotage is hard to spot. Plagues spread rapidly, populations move about freely within and across national borders. Popular uprisings are harder to control.
*Totalitarian control: Foreign trade and research sharing are lowered somewhat. Populaions cannot move so freely, so plagues are easily contained. Citizens are less happy, but their uprisings are easier to suppress due to totalitarian infrastructure. Infiltration by enemy intel is very difficult.
You'd be able to move your status on this scale during the game, but anything but the most gradual changes would cause popular unrest. Suddenly switching from one extreme to the oother would cause massive rioting.
Finally, intel against friendly empires should be easier than against enemies- after all it's easier to steal from/ sabotage someone who trusts you.
[ March 20, 2003, 12:08: Message edited by: dogscoff ]
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