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Old June 12th, 2003, 10:08 AM

BBegemott BBegemott is offline
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Default Re: Tug of War - Progress Thread

Congratulations Spoon! You played a good game till the very end. (e.g. Mining the way of my 21 ship fleet ech, it was almost out of suply anyway. That fleet couldn't do any harm anyway )

Imo the main reason why the game ended so early was that your neighbours were not strong militarily as you were. And the southern neighbour missed 8 of his 9 Last turns. AI isn't smart in such a specific game.

Speaking about the map- I liked it as it is. I fully support Spoon's opinion about this. In addition I can say, that imho creating larger map could be effective only if new systems were placed between homeworld and the web and connected as a chain. (Without warps to other players chains from these two).
[space]||
H-*-*-web=
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The point is that two nearest systems could be used mainly for the resource generation without a fear of being destroyed by neighbours (after tug capture).
This also gives the bigger distance from the center and homeworlds, so there is no need of tug spped decreasing.

EDIT- I see some players have uploaded their turns... is there any purpose for playing on?

[ June 12, 2003, 09:12: Message edited by: BBegemott ]
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