Re: AI colony ship design
I have to say that initially I didn't like the supplies taken out of the ships because some of them tend to run out of supplies even with them. But after playing the mod for a while I found that it didn't seem to happen more often than it did before the mod (yes I did see it a few times but not that often). The ships however were "tougher" so overall it did improve the AI. Now with the increased awareness of the building queue problems and other squashed bugs I think I may have a challenge on my hands after the patch (even before if I would download the new mods). Since I am completing my Twin Galaxies tournament game I haven't had a chance to try the new mods yet but it looks like everything is moving in the right direction.
My attempted mod to the engines I wrote about below wouldn't add extra engines to a mod pack game because the AI only added them in the place of supply storage units. So if you want just add a few more supplies to each level of engine and it should work right. If you want to give the AI some bonus engines you have to tell it to add supply storage and put engine supply levels at a higher level than the supply storage units. They will add the extra engines even though a human player could not (you can't design a ship with warnings but apparently an AI can unless this ability gets patched somehow).
[This message has been edited by Tomgs (edited 09 February 2001).]
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