New, improved, and simplified Method!
1) Take the shield points currently generated.
2) Estimate the typical hit rate that your enemy has against your ship.
3) Multiply your answers from (1) and (2), then divide by 100.
4) If the answer you get is:
less than 1200 :
Do not bother with Stealth or Scattering armor.
from 1200 to 1670 :
Add a Stealth armor only.
1670 or higher :
Add both Stealth and Scattering armor.
1200 - comes from: 30x(9.375 -3.333)/.15
1670 - comes from (80 x (9.375 - [3.333*30 + 3*50]/80) ) /.3
= 80x (9.375 - 3.125)/.3
Which, again is: Size * (shields/kt - armor/kt)
And then divided by the ECM power to get us up to effective hitpoints.
Quote:
Which is precisely what I have been saying all along.
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Yes, I see you were.
Maybe you need to use more Greek letters (or at least basic math symbols) next time 
[ March 20, 2003, 00:04: Message edited by: Suicide Junkie ]