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Old March 20th, 2003, 07:19 PM
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Default Re: Stealth and Scattering Armor bonus

Quote:
Originally posted by tbontob:
As I interpret it so far:

1250 represents the amount of firepower (which has a 40% chance of hitting) that is necessary to destroy shields which have a total of 500 shield points.

I hear you when you say the 187.5 value is the break-even point for stealth armor/no stealth armor.

And I understand the mathematics on how you got the 187.5 value, but intuitively, I do not see how it relates to being a break-even point.

Is there a way of explaining this connection?

If there isn't, I'll just take it as provisionally true and continue.
The 187.5 value is in units of Size x Hitpoints per ECM%, apparently.
I don't believe its worth thinking about, and it hurts my brain to try to understand what it really means.

IMO, it is much better to just use the 1200, which is easy to understand as:
- the amount of effective-hitpoints needed to break even on Stealth armor vs more shields.

IE: the point where subtracting 180 HP and adding 15% ECM gives you no change in effective-hitpoints.
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