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Old February 6th, 2001, 08:43 AM

Zanthis Zanthis is offline
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Default Re: Armor, Shields and Damage (FAQ)

Yes Drake. If they tracked individual component damage, things would work very well. It would be important to note, however, that if you had ten Organic Armor III's and got hit ten times for 100 damage each, with individual tracking it would be possible that each hit applied to a different piece of armor, meaning *none* of them would be destroyed despite taking 1000 damage.

The other option would be to a) stop adding extra damage to weapon damage before applying the damage to shields, and b) track two extra damages: "armor damage" and "internal damage". Most hits that passed shields would add to "armor damage" while armor-skipping weapons could add to "internal damage". Once you lost all your armor, the two could be combined. Only odd thing with this method, is if you lost all your organic armor forcing "armor damage" and "internal damage" to combine, when it regenerated, damage previously done to armor would have sneaked to internal systems.

Lots of possible solutions, I just really hope MM fixes it somehow. I haven't mailed this (my original post) to them because I'm not even sure how to explain it. I wrote this for other players. I'm sure Aaron knows how his game works, so most of the info would be unnecessary. I'm just not sure if he is aware of all the funky interactions.
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