Re: Armor, Shields and Damage (FAQ)
Kudoes to Z for getting that information but I think no one has pointed out is that if we go to this damaged but not destroyed system for components what impact wil it have on the game? If they perform at normal levels then there is little point to keeping track of damage. Damage control could be fixing them while combat is ongoing to account for needing to reach the threshold to destroy it.
Also the entire repair system would have to be converted to a point system rather than a component systems. How much work that would intail I don't know but would guess alot as well as increase exponentially the memeory requirements. While making the game more realistic I don't think that the benefit received outweighs the cost involved.
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Seawolf on the prowl
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Seawolf on the prowl
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