Re: Armor, Shields and Damage (FAQ)
You actually wouldn't need to track partial damage to components outside of combat, so you wouldn't constantly need to store that information with the component, increasing its size everywhere in the game. Couldn't you just create a temp damage tracking table one combat starts for all the components? Heck, you'd only need to track components that were hit - when applying damage, if you don't see an entry for that component, it's undamaged.
Then you're probably only looking at a performance hit, the effective of which I can't determine not knowing the programming details. You might run into an issue with massive battles, but the additional amount of info should be a small percentage of what it's already tracking. Am I missing something?
I do think this ought to get passed on to Aaron, if it hasn't been already. I know it was mentioned that they know how it works, and these are just some screwy things that come up, but it may just be broken... I'm guessing that the stuff with organic armor is a bug, not an intended effect, and that the game doesn't check to make sure regenerated damage resistance points don't exceed the max for the ship. That seems more likely to me then that it's working as intended.
-Drake
[This message has been edited by Drake (edited 06 February 2001).]
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