Re: Armor, Shields and Damage (FAQ)
I don't want partially damaged components to have penalties. It would require a lot more coding than the benefits it would create. Especially since you'd almost have to make it so the modders could decide what the effects of partial damage were on an individual component basis as well as at what point those effects occured (20 damage out of 40? 30 out of 40?).
Can you image what changes would have to be made to Components.txt to make, say PPB's "-1 range when this weapon has taken 5+ damage, +1 reload when this weapon has taken 15+ damage". Yucky.
Not worth it IMHO. The damage system present now is workable, just contains a few oddities that, when cleared up, will be just fine.
[This message has been edited by Zanthis (edited 08 February 2001).]
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-Zan
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