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Old November 28th, 2001, 03:25 PM
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Rollo Rollo is offline
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Default Re: Armor, Shields and Damage (FAQ)

I have done some tests on emissive armor and it does indeed work. The *only* problem (and that is a huge one) is that fighters stack all their weapons for a single shot. So, yes, the way fighters currently work and the fact that very few weapons do 30 damage or less makes it pretty much useless.

However, since the ability itself works, it can be used for mods to make high levels of emissive armor that will be immune to shots of, say, APB, Mesons or PPB (even on large mounts, if you set the emissive ability high enough). So that would make "pack-more-damage-in-one-shot" weapons much more useful and even necessary.

Btw, shard cannons (skips armor) will not only skip the armor ability, but also the bypass the emissive ability. So a shard cannon doing only 15 damage, will be useful against emissive armorII+III.

Just for the record, if you don't know how emissive armor works (there was much discussion about that after all): if you use emissive armor III that means your ship will be immune to shots of damage 30 or less (shields still suffer damage, though). Anything that does 31 or more damage will do full damage. So emissive armor will not reduce damage, it negates damage (as in the description) below a certain threshold.

I hope MM fixes the fighters soon, so emissive armor will be useful in standard games as well. That will also make crystal armor much better against fighters. Btw, I have been looking into some of the small weapons as well and noticed how utterly useless small anti-matter torpedoes are (large space, slow reload, not much damage to account for that). Well, if the fighters don't stack their damage that will change, because the small AMT will be one of the few weapons (doing 35 dmg) that will be able to breach the threshold of emissive armor III (maybe that's the reason they are so expensive in the first place).

Rollo
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