Re: Ok, I built a ship with alot of boarding parties...
About boarding ship movement, it tends to be weird. I was working on a race mod a while back that used boarding parties almost exclusively and some odd things would pop up. Such as movement working fine on ships up to @500-600kt but larger hull sizes (with virtually identical configurations) would spasmodically twitch in one place until an enemy happened to come within range, from then on it would lurch after its attacker in a severely crippled manner. Watching the strategic replay was like seeing a wounded mosquito having a seizure. This was not due to damage of anything else, the boarding ship would emerge intact.
I only tried out a small test of it a while back in 1.84 but it seemed to be doing better. I should go back and test it out a little better sometime.
__________________
I do not know with what weapons World War III will be fought, but I know that World War IV will be fought with sticks and stones.
-Albert Einstein
|