
December 11th, 2001, 12:19 AM
|
General
|
|
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Armor, Shields and Damage (FAQ)
quote: Originally posted by suicide_junkie:
Organic armor regeneration requires the component to be destroyed before it regenerates, so units can't make use of that.
Crystalline armor IS sometimes effective, though. Sats/fighters's crystalline armor stacks within the group of units, too.
Unfortunately, as of the 1.41 -> 1.49 patch, sats are screwed up, and their shields are actually "armor". IE shield depleters have no effect, and the shields do not weaken. Crys ability does not seem to be useful on sats anymore. Same with fighters .
EDIT: Well, even with a planetary shield, SE4 v1.49 fails to use the crystalline armor.
Time to bug Aaron for these abilities on units, eh?
[ 10 December 2001: Message edited by: suicide_junkie ]
You are saying that you don't see satellite shields respond to damage when hit? I'm not using 1.49 anymore but the current beta. Satellite shields DO respond to damage. I've seen it many times. Oddly, drone shields do not respond to damage right now. They just take hits until suddenly the drone is destroyed. I guess that's the effect you are seeng with sats. What about fighters? When I get into combat with fighters and the PDC doesn't destroy them outright (which is too fast to follow), I can also see shield damage reflected on the display when I use the slower 'main' weapons to finish them off. It seems to be only drones that have this problem right now. I hope MM is working on this, but it strikes me as really odd that a bug would seem to 'move' from an old unit type to a new one.
|