
December 14th, 2001, 01:55 PM
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Lieutenant Colonel
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Join Date: Feb 2001
Location: iola, ks, usa
Posts: 1,319
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Re: Armor, Shields and Damage (FAQ)
quote: Originally posted by LGM:
I thought someone determined that the regenerative processes of Organic occurred as soon as the battle starts. That it would add damage capacity to the armor before it even gets hit. Thus, Organic armor gets stronger even if it is not hit and that Organic ships are harder to destroy if you do not start at point blank.
However, now that I think about it, others have suggested that because components are never partially damaged, that there is a carry over factor (ship wide) for damage that does not exceed the Last component hit that gets added to the next hit.
Can anyone explain how Organic Armor really works? Does it accommulate points for a few rounds and then suddenly reappears when enough points for a whole piece have been saved up? Or does it appear imediately and put the differential in the carry over damage (if so it would be nasty if the next hit came from a Null Space weapon)? Does its regeneration apply to the carry over damage from the Last hit?
Read the first post in this thread (way back at the bottom of page 5). The answers are all there. Everything you wanted to know about damage calculations, and some things you didn't really want to know! 
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