quote:
Originally posted by LGM:
Getting back to the discussion of Organic Armor on units being useless. It will be useless for the regeneration aspect. However, there is another advantage to Organic Armor that many overlook: it takes no metal resources. . . . If using Organic Armor can even out the cost ratio of your unit design, you may be able to build some extra ones every turn at your planet or shipyard.
An excellent point. I think that benefit was intentionally designed in, although I think that organics should be useful to everyone, not just Organics races. One way to do that is to mod things like life support, crew quarters, the various supply components (well some of them wouldn't fit very well, description wise), and Colony components to greatly increase their organics cost. But in doing so, one must be careful not to take away the organics benefit of more balanced construction costs. (Unless you think Organics is too powerful, anyway...)
Ok, sorry for the OT response there. It's late and I'm babbling.....