quote:
Originally posted by LGM:
Getting back to the discussion of Organic Armor on units being useless. It will be useless for the regeneration aspect. However, there is another advantage to Organic Armor that many overlook: it takes no metal resources. Almost everything a non Organic player builds is limited time wise based on Metal, not Radioactives or Organics. If using Organic Armor can even out the cost ratio of your unit design, you may be able to build some extra ones every turn at your planet or shipyard.
The first advantage of Organic armor is that it's tougher than standard armor. Don't forget the total damage rating. Since units don't track internal components, this is actually more effective for units than for ships and bases. It increases the total damage needed to destroy the unit. In a stack of satellites this can really add up.
[ 15 December 2001: Message edited by: Baron Munchausen ]