View Single Post
  #3  
Old March 27th, 2003, 07:44 PM
Litcube's Avatar

Litcube Litcube is offline
Corporal
 
Join Date: Mar 2003
Location: New Westminster, Canada
Posts: 130
Thanks: 0
Thanked 0 Times in 0 Posts
Litcube is on a distinguished road
Default Re: Colony Management

Alright. I've taken in what most people have been saying, and what I gather, is that some people think that this is perhaps a necessary evil when it comes to 4x games of grand scale. I think it could be simplified, though.

Numerous facilities of the same type on a planet, I find, creates more of a micromanagement burden than it does a "fun" strategic element.

My idea, is to change all facilities so that there's only one allowed per planet. Up the resource cost on each. At least I could rest easy on the fact that I don't have to sit on a calc app for an hour, clicking, literally hundreds of times, scrapping, building new facilities, just to squeeze out, what I'm confident, is 100% efficiency.

100% efficiency should be attainable through in game cost; not how much time you want to spend with a mind numbing click fest. It deters the player from taking on epic granduer campaigns spanning many star systems.

So, up the cost on facilities such as extractors, research centers, intelligence centers, make all facilities 1 per planet, associate a maintenance cost for each. I've never modded SE before, but I think the game is probably worth the effort.

So much solid game dynamics, yet such a glaring and rediculous hole.

EDIT: In addition to proposed changes, perhaps even have no limit to the number of facilities. To compensate for the obvious devaluement of planet size at this point, I could place more of an beneficiary emphasis on a large planet population.

[ March 27, 2003, 17:46: Message edited by: Litcube ]
Reply With Quote