Re: Help with modding problem
I added this to SE4 Modding 101:
SE4 treats colony module technologies differently than other technologies. It ignores the Start and Raise Levels. 1 level is given in the first tech area in the file that gives the appropriate colony module type, based on what planet type the race's homeworld uses. No other levels in these tech areas are given to the empire. If you make Rock Colonization Technology have 2 max levels and set it's Start Level to 2, non-rock races get no tech levels, and rock races get 1 tech level in Rock Colonization Technology. The Start Level is ignored. In High Tech Start games, all of the available colony techs are given.
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