quote:
Originally posted by Nyx:
What COULD be done, however, would be to alter the nature of the custom tech trees. Give organics organic hulls, five different organic weapon categories, organic resource harvesting, bio-computers, and so forth. Even if all you did was replace 90% of the component's cost with organics instead of minerals and made a new component image that was a bit greener, you'd have gone a long, long way toward making it happen and that's totally do able. No balancing issues because you're not changing anything really. Even the techs would have the exact-same cost and effects, just different names and visuals giving them an organic feel. After you get that Version working, later upgrades would include alterations, like organic components regenerating, crystal ones having a higher than normal damage resistance, Temporal resource harvesting facilities would produce more, and so forth. That's when the balancing act would get ugly which is why I don't recommend it as a beginning step.
The most characteristic techs, the weapons and armor, already have special images that look organic. Certain "common" technologies like engines, shields, and life support could be given organic variations to improve the look but I don't think most of the other techs need to be changed. A race with a special ability isn't necessarily going to do EVERYTHING according to its special ability. A wave-motion gun is a wave-motion gun, and probably ought to use the same picture regardless of who develops it.
As far as special hulls, though, seperate ship sets for each racial ability could get really bulky and difficult to manage. We need some "abilities" to be added to ships when they are built rather than having to be written into the config files before the game starts. If we had this, we could have "Darloks" with innate stealth, organic races with innate regeneration ('living ships' instead of just living armor), and other goodies without all the hassle of a dozen independent ship sets in the config files.
[This message has been edited by Baron Munchausen (edited 06 February 2001).]