Thread: Alien Races
View Single Post
  #7  
Old February 7th, 2001, 12:25 AM
DirectorTsaarx's Avatar

DirectorTsaarx DirectorTsaarx is offline
Major
 
Join Date: Dec 2000
Location: Northern Virginia, USA
Posts: 1,048
Thanks: 0
Thanked 0 Times in 0 Posts
DirectorTsaarx is on a distinguished road
Default Re: Alien Races

Another trick would be to "close off" certain tech areas based on use of racial techs. For instance, if you use temporal techs, you don't get to research the standard beam weapons. Organic races don't get either beam weapons or seekers (since they have their own seekers). Granted, the AI's usually focus on available racial techs, but they still eventually spend research points on other areas. Why waste the research points? Of course, I'm not certain how to balance this yet, but it should be doable...
__________________
L++ Se+++ GdY $++ Fr C+++ Csc Sf Ai AuO M+ MpTM S Ss RRSHP+ Pw- Fq->Fq+ Nd+++ Rp G++ Mm++ Bb---
Reply With Quote