quote:
Originally posted by Baron Munchausen:
As far as special hulls, though, seperate ship sets for each racial ability could get really bulky and difficult to manage. We need some "abilities" to be added to ships when they are built rather than having to be written into the config files before the game starts. If we had this, we could have "Darloks" with innate stealth, organic races with innate regeneration ('living ships' instead of just living armor), and other goodies without all the hassle of a dozen independent ship sets in the config files.
[This message has been edited by Baron Munchausen (edited 06 February 2001).]
Agreed. The way I got around it for the Darlok (originally before I ditched the ideal of modifying everyones racial traits, components, and research data files) was to create and add a special racial component (0k in size) to every Darlok ship design. This component had basic stealth ability. You could only get and upgrade this component with the "Stealthy" racial attribute. It worked great (except that until the next patch comes out the AI doesn't cloak). But I really hate for everyone to modify those three \Data files just because they are using the Darlok.
[This message has been edited by Tampa_Gamer (edited 06 February 2001).]
[This message has been edited by Tampa_Gamer (edited 06 February 2001).]