Puke
If you do this, please post your results. I'm sure a lot of us would like to see it. As I mentioned previously, IMO this should really be in the manual.
Elmo
quote:
Originally posted by Puke:
a gound combat simulator would be nice. the best way i can think of to test this out is to make a game with max homeworlds, set to player controll, and send in a fleet of troop transports and try a different troop type on each homeworld.