Re: Troops vs Militia
Ground combat could be more interesting even without major revisions like direct control of explicit units on a 'combat grid' like space combat. If we could tell our troops to use a specific STRATEGY, like 'frontal assault' or 'dig in and defend' or 'hit and run', and these strategies had a REAL effect on how combat was handled, we'd at least have as much control as we do with strategic ship combat. Buttons to choose these strategies could be added to the troops combat window. If I don't think I can win outright but want my troops to hold-on as long as possible I'd choose 'dig in' for the strategy. If I thought I could take a planet immediately I'd choose 'frontal assault' for a strategy. Then press the "begin" button...
I'm not sure if the unit strategy that you can set for a troop has any effect in combat or not, but there is no 'fleet level' strategy for troops. There ought to be. It'd be consistent with the ship level part of the game and improve game play.
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