Re: is there a thread on proportions
Thanks Tesco. The "not" message was directed at Fryon, whose repeated opinion I'd already responded to before. That is, game "speed" depends on what you measure, how you set up the game, and how you play. Colonial development and high-tech research are slower, but as I already wrote, the action can actually be faster. The unmodded game's pattern of colonizing and reasearching everything before fighting (or risk falling hopelessly behind) is made impractical by Proportions as makes sense and allows for more varied styles of play. So if you fail to realize this, and try to play Proportions like the unmodded game, and gauge its "speed" on how quickly the old approach can be realized, then it may seem slow.
Some options though for some interesting and "faster" Proportions starts, as I've mentioned before, include:
* auto-running the first 100-200 turns using Proportions-modded AI's
* going to settings.txt and adjusting the resource values of planets in the quadrant
PvK
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