Re: Would anyone be interested in more planet development?
Tampa_Gamer:
1. Do you feel that research projects and topics are a little dumbed down. Example,
when you research new engines, or storage techniques/material, I would like to able to actually discover the new material first, then be able to incorporate it into other research projects to get better engines, storage facilities. I guess more like Civ II where research topics relied and were connected to one another. What are your thoughts?
2. Do you know if it is possible for MM to ever make an update to the Abilities.txt file to have the option of adding more abilites?
3. We might as well start making a list of facilities and/or options/abilities to create.
Power Station: Increase production/and ??
but decreases conditions 2% each year.
Housing: Increases happiness/prevent plagues
Police/Intelligence burrow: Calms riots, increases happiness to a certain level, and increases the chance of intelligence attacks against population failing
Transportation facilites: Some kind of transportation facility that might increase production, and/or make happiness.
Survey/Weather Center: Guard against/early warning of natural disasters.
**New Ones**
Military Barracks: Increases the defense of a planet against ground attack/also makes the population stronger/more difficult to kill.
Communications Center: Would prevent intelligence attacks that involve communication sabotage. Example:Mimic
Schools/Library: Increase research output.
|